MADE WITH THANKS
Credits & licenses
Material Drop is developed by FiM with Unity and the Google Mobile Ads SDK. Audio and font acknowledgments are reproduced below. Some artwork and the short all-clear voice cue were generated with AI during production; gameplay screenshots on this site are actual development captures. Promotional art is illustrative.
Third-party assets remain subject to their respective licenses. A reference to a physics publication does not mean the authors' code or publication is included in the game.
Google Mobile Ads: official SDK. Unity: legal notices. Questions: geon.fim@gmail.com.
Assets/Resources/Fonts/LilitaOne-OFL.txt
Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz), with Reserved Font Name Lilita This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL ----------------------------------------------------------- SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ----------------------------------------------------------- PREAMBLE The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. DEFINITIONS "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. "Reserved Font Name" refers to any names specified as such after the copyright statement(s). "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. PERMISSION & CONDITIONS Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. TERMINATION This license becomes null and void if any of the above conditions are not met. DISCLAIMER THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Assets/Resources/Fonts/OFL.txt
This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL ----------------------------------------------------------- SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ----------------------------------------------------------- PREAMBLE The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. DEFINITIONS "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. "Reserved Font Name" refers to any names specified as such after the copyright statement(s). "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. PERMISSION & CONDITIONS Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. TERMINATION This license becomes null and void if any of the above conditions are not met. DISCLAIMER THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Assets/ThirdParty/Kenney/License.txt
Impact Sounds (1.0) Created/distributed by Kenney (www.kenney.nl) Creation date: 19-12-2019 ------------------------------ License: (Creative Commons Zero, CC0) http://creativecommons.org/publicdomain/zero/1.0/ This content is free to use in personal, educational and commercial projects. Support us by crediting Kenney or www.kenney.nl (this is not mandatory) ------------------------------ Donate: http://support.kenney.nl Request: http://request.kenney.nl Patreon: http://patreon.com/kenney/ Follow on Twitter for updates: http://twitter.com/KenneyNL
Assets/ThirdParty/Foley-NOTICE.txt
Material Drop 0.4 audio sources SandFlow.mp3: "pouring Sand and salt", Sounds For Earthquakes, published by Happy Soul Music Library under CC0. Source and commercial-use permission: https://happysoulmusic.com/audio/sounds-for-earthquakes-pouring-sand-and-salt-2-mp3/ Source URL: https://happysoulmusic.com/wp-content/grand-media/audio/sounds-for-earthquakes-pouring-sand-and-salt-2.mp3 slime_01..16.ogg, splash_01..15.ogg, bubble_01..03.ogg, loop_water_01..03.ogg, loop_bubbles_1/02.ogg, loop_rain.ogg: rubberduck, "40 CC0 water / splash / slime SFX", 2018, CC0. Author states that some slime samples are recordings of real slime. https://opengameart.org/content/40-cc0-water-splash-slime-sfx https://opengameart.org/sites/default/files/water-splash-slime-sfx.zip Kenney impact sounds: CC0; see Kenney/License.txt. 0.9.4 additional physical sand takes (mariethompson, CC0-1.0): https://freesound.org/people/mariethompson/sounds/516923/ - scrabble and soft sand pour https://freesound.org/people/mariethompson/sounds/516921/ - pouring sand and salt 1 https://freesound.org/people/mariethompson/sounds/516919/ - pouring sand and salt 3 spiraling Public HQ MP3 previews were decoded once and cut into eight 0.86-second SandLanding_00..07.wav assets; mixed with Kenney CC0 soft impacts. No non-commercial license, account session or paid subscription was used. QA/audio-variant-assets.json records each exact source/cut. Additional Kenney impactWood_light/heavy and impactSoft_heavy recordings come from the same official CC0 Impact Sounds 1.0 archive. The hourglass recording by botha9johann (Freesound 326707) is NOT included: the publisher currently labels it CC BY-NC, regardless of third-party search metadata claiming CC0. It cannot ship in an ad-funded game.
Assets/ThirdParty/ASMR-Candidates-NOTICE.txt
Material Drop material Foley candidates (20 independent recordings) Author/publisher: Jason Steele / FilmCow https://filmcow.itch.io/filmcow-sfx https://filmcow.itch.io/filmcow-sfx-3 Audio/ASMR/Sand01..05: Beads & Sand, sand hit ground 2, sand falling 4, sand pouring 2, sand soft grinding 3, sand scooped in hand 3. Audio/ASMR/Jelly01..05: Slime, slime hit soft 1, slime movement 1, slime movement 3, slime movement 8, slime membrane 4. Audio/ASMR/Water01..05: Recorded SFX, water splashing small 1, 5, 13, water pouring into glass 2, water moving through 3. Audio/ASMR/WaxProxy01..05: Ice, ice crack 7, 12, 28, 37, 39. IMPORTANT: WaxProxy sounds are real ICE recordings, not real wax recordings. They are provisional brittle-shell Foley for audition. No sound was extracted from ASMR videos, competitor games, streaming services, or unlicensed previews. Each asset file is copied from the publisher's original 48kHz WAV unchanged. Runtime playback uses level-only peak gain (at most 4x, target 0.5 peak); no filter, pitch synthesis, transient layering or cutting of the full source tail. Sand/water movement loops use a 20ms loop seam. Private audition strips only adjust gain and insert 450ms between takes. FilmCow custom royalty-free license, NOT CC0. Personal and commercial game use permitted under the complete publisher agreement. No claiming authorship or resale of standalone sound files. Excludes national government and law enforcement projects and SPLC/CAHN categorized hate-group projects. The complete agreement is retained at QA/AudioReferences/FilmCow-license.pdf. This notice records provenance; it does not replace the publisher's terms.
Assets/ThirdParty/HeldFoley-NOTICE.txt
Held interaction recordings - Material Drop v0.10.7 Publisher / author: FilmCow / Jason Steele Source: https://filmcow.itch.io/filmcow-sfx-3 Libraries: FilmCow SFX - Beads & Sand / FilmCow SFX - Slime HeldSandPour.wav <- sand pouring 2.wav HeldJellySquish01.wav <- slime movement 2.wav HeldJellySquish02.wav <- slime movement 1.wav HeldJellySquish03.wav <- slime movement 3.wav Original recordings copied unchanged. Runtime sand loop uses only a 20 ms seam crossfade. Jelly takes are unfiltered original recordings, shuffled in an independent held-feedback bag. Motion envelopes affect playback volume. Held water now uses FilmCow water moving through 3, with a 20ms loop seam. Material landing/flow banks are replaced by the 20 ASMR candidates described in ASMR-Candidates-NOTICE.txt. Combo/game-over/all-clear cues are unchanged. FilmCow custom royalty-free license, NOT CC0: Worldwide, non-exclusive, perpetual use under its terms, including games, mobile apps and commercial projects. No claiming authorship or resale of the sound files. Not permitted in national government/law enforcement projects or projects produced by SPLC/CAHN categorized hate groups. Keep and comply with the complete agreement in QA/AudioReferences/FilmCow-license.pdf. This notice is provenance, not a replacement for the publisher agreement.
Assets/ThirdParty/AllClearVoice-NOTICE.txt
AllClearVoice.wav is a generated generic English synthetic arcade announcer saying "ALL!!! CLEAR!!!". This is an interim English cue, not a purchased human voice asset or a claim of an approved final performance. It is not a human recording, celebrity imitation or uploaded voice clone. Generated at authoring time with Qwen3-TTS-12Hz-1.7B-CustomVoice (Ryan) through the official public Qwen demo. Only the cue text and an original voice description were submitted, anonymously; no uploaded voice sample or account credentials. No TTS model, runtime inference or network API ships in the Unity player. Only the short mastered PCM WAV is included. Model: Apache-2.0 https://huggingface.co/Qwen/Qwen3-TTS-12Hz-1.7B-CustomVoice https://github.com/QwenLM/Qwen3-TTS https://huggingface.co/spaces/Qwen/Qwen3-TTS The earlier calm Kokoro take was rejected by the user and is not the shipped cue. Original generation parameters: QA/AllClear-Auditions/02-arcade-male.json Packaged-cue provenance: QA/AudioReferences/AllClear-English-provenance.json The archived Korean take is not the currently packaged game cue. The original filename/meta GUID is retained for Unity resource compatibility.
Assets/ThirdParty/PolyHaven/NOTICE.txt
Poly Haven assets imported for Material Drop. License: CC0 1.0 Universal (public domain dedication). Asset license: https://polyhaven.com/license License text: https://creativecommons.org/publicdomain/zero/1.0/legalcode Sand 03 by Charlotte Baglioni: https://polyhaven.com/a/sand_03 1K albedo, OpenGL normal, roughness and displacement maps. Dense Sand: https://polyhaven.com/a/dense_sand 1K diffuse, OpenGL normal, roughness and displacement maps. Preserved material experiment/reference. Current sand piles and falling previews use angular coloured specks with flat pigment coverage, not scanned pile shading. Studio Small 09 HDRI: https://polyhaven.com/a/studio_small_09 1K HDR studio environment used for real material reflections. These are material/environment assets, not a third-party falling-sand physics engine. Sandtrix is consulted as an interaction reference only; no proprietary game code, art or recordings are copied from it.